CS2 Float Values Explained
Marko Kulundžić
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CS2 Float Values Explained: Wear Caps, Pricing, and What That Number Actually Means
The float value is a number between 0.0 and 1.0, which is applied to a CS2 skin when it drops, and it does not change. The number defines the wear category the skin falls into, the extent of visual wear apparent on the 3D model, and, in most instances, the value of the skin on the market. A 0.03 AK-47 | Redline is not identical to a 0.14 AK-47 | Redline, although they both appear in your inventory under the name Minimal Wear.
What most guides fail to mention is how float works together with wear caps, visual wear models, and collector demand in ways that are not obvious, and that do actually make a difference when you're putting real money into skins.
The Five Wear Categories and Their Float Ranges
Factory New sits between 0.00 and 0.07. Minimal Wear runs from 0.07 to 0.15. The range of Field-Tested is 0.15 to 0.38, which is quite a generous one. Well-Worn goes from 0.38 to 0.45. Between 0.45 and 1.00, everything is Battle-Scarred.
The categories are not equal in size, and that counts more than it sounds. Field-Tested accounts for almost a quarter of the entire scale by itself, indicating substantial variation hidden beneath that one wear label. A 0.16 Field-Tested skin and a 0.37 Field-Tested skin both share the same name in your inventory, although they can appear quite different depending on how the skin's texture handles wear. Most players do not realize this until they buy a Field-Tested skin that looks noticeably worse in hand than the preview suggested.
Why Not Every Skin Can Be Factory New
This is possibly the most misunderstood part of the float system. Each skin has a wear cap, a minimum float and a maximum float that it can actually roll. The game does not assign floats freely across the full 0 to 1 range for every skin, in that each one is hard-coded with its own rollable window.
The AK-47 | Redline is a useful example here. Its float range runs from 0.10 to 0.70, which means it can never be Factory New, and it cannot be Battle-Scarred either. If you come across a Factory New Redline listed on a third-party site, there is something off about that listing. The skin literally cannot exist at that wear level. Some skins have a minimum float above 0.45, so every copy in the game is Battle-Scarred by default. Others cap out below 0.45, so Battle-Scarred versions do not exist at all.
Most newer players genuinely do not know this, and it causes real confusion when they are browsing the market trying to understand why a certain wear tier is not available for a skin they want.
How Float Affects Price, and When It Doesn't
For the most popular skins, lower float means higher price. A Factory New skin costs more than a Field-Tested one. That part is obvious. Less obvious is how extreme the gap gets within the same wear tier, and how non-linear the pricing actually is.
Float collectors specifically look for what the community calls low float versions of skins, and their thresholds are much tighter than the wear categories would suggest. Within Factory New (0.00 to 0.07), a float of 0.001 can carry a meaningful premium over a float of 0.065, although both display the same Factory New label and look nearly identical to most people actually playing the game. The collector market for sub-0.01 floats is real and has been consistent for years on popular skins, although whether that premium makes rational sense depends entirely on who you ask.
On the other hand, some skins are not that bothered by floats at all. The Desert Eagle | Printstream is probably the most well-known example. Its texture is designed in a way that makes wear scratches basically invisible, so a Battle-Scarred Printstream looks almost unchanged compared to a Factory New one. The price gap between wear tiers is quite small, which is somewhat unusual compared to most skins. We are honestly not sure whether that was intentional on the part of the artist or just how the texture happened to work out, but either way it is a meaningful exception to the general rule.
Low Float Thresholds the Community Uses
These are not formal categories, just what collectors have agreed on over time. With Factory New skins, below 0.01 is regarded as low float and will fetch a higher price. Very low float is below 0.001, and the premium increases beyond this point. For Battle-Scarred skins, the comparable value is a float close to 1.0, though the high float collector market is niche and comparatively smaller.
Field-Tested has a variation of this. As the range extends all the way to 0.38, a float of 0.15 or 0.16 is occasionally referred to as a clean Field-Tested on certain skins, in that it appears more like Minimal Wear than a mid-range FT would. There is a slight price increase on some specific skins for this, but it is nowhere near the low float Factory New collector market.





